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1. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Perhaps it would be fairer to state how this is an improvement on the original war dec mechanics? Most the features that were hailed as an improvement have been nerfed to hell and back. Like the first blog, we're not seeing a CCP that is listening...
- by Mana Sanqua - at 2012.06.19 15:15:00
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2. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Why does it have to scale at all is more the question. I think simply having the fee set at a sensible level (20 mill) would be a good incentive to stop ally spamming. We all want the mercs getting the contracts, not the current situation. CCP, c...
- by Mana Sanqua - at 2012.06.14 15:05:00
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3. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
I am more concerned with what is the point of these feed back threads. Check the first and you'll see people pointing out the exploits of the ally system. CCP refused to listen and didn't change a thing. After deployment we find that the Ally syst...
- by Mana Sanqua - at 2012.06.14 08:58:00
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4. Sticky:New dev blog: Inferno 1.1 Changes To the War Dec System - in EVE Information Portal [original thread]
Except for the prettier interface, I fail to see how this really addressed the problems with the old War dec system. Small groups are now a no risk option for big groups. I personally think that there should be a discount for extra allies as lon...
- by Mana Sanqua - at 2012.06.13 16:35:00
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5. New Dev Blog: Fanfest 2011 - Recapping Days Two and Three - in EVE Information Portal [original thread]
Good thing you guys showed how much you cared about Factional Warfare by turning up and engaging in the debate. Oh wait....
- by Mana Sanqua - at 2011.03.31 11:03:00
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6. FacWar: Are we forgotten, or does not CCP care? - in Jita Park Speakers Corner [original thread]
Edited by: Mana Sanqua on 15/02/2011 17:19:05 Originally by: Cearain This comes up allot but the same objection often comes up. If you give some bonuses to the side that is winning and penalize the losing side why would anyone join the...
- by Mana Sanqua - at 2011.02.15 17:19:00
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7. FacWar: Are we forgotten, or does not CCP care? - in Jita Park Speakers Corner [original thread]
On FW I would suggest some simple to impliment, but effective ways to buff the game: . Split by category and ease to impliment. On plex's Easy: - improved AI implimented. - big lp reward for plexes. - Faction ships to be counted as Tech 2 (solves...
- by Mana Sanqua - at 2011.02.15 16:56:00
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8. [eb] - eveboard.com - in Skill Discussions [original thread]
There appears to be an anomaly on both attributes and learning tree's with "Tre'Lord" Or he has found a lot of learning tapes that no one knew about...
- by Mana Sanqua - at 2010.12.07 15:11:00
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9. Fraction ships rebalans (dramiel nerf) - in Assembly Hall [original thread]
- by Mana Sanqua - at 2010.12.06 19:40:00
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10. criminals - in EVE General Discussion [original thread]
That was really fascinating, thanks for the post.
- by Mana Sanqua - at 2010.12.06 18:38:00
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11. [Proposal]Fix Faction Warfare NOW, Introduce Incarna later(WIS). - in Assembly Hall [original thread]
- by Mana Sanqua - at 2010.11.24 16:55:00
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12. New Dev Bog: Historical Server CPU Utilization Trend - in EVE Information Portal [original thread]
You could fix defender missiles, then that graph would start reversing... Just saying.
- by Mana Sanqua - at 2010.11.17 14:53:00
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13. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Mana Sanqua 52,65,66,67,69,70,72,73
- by Mana Sanqua - at 2010.11.17 10:26:00
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14. CSM Crowdsource and Factional Warfare - in Warfare & Tactics [original thread]
If you are interested in FW (or maybe interested in other tihngs more ) then I would suggest voting on your topics of interest in this link: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1414376 In particular for those of us who hav...
- by Mana Sanqua - at 2010.11.15 16:42:00
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15. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Edited by: Mana Sanqua on 19/07/2010 11:12:45 Originally by: CCP Zulu Wow, thanks for all the feedback, this is amazing. It's great to see all this passion in the community. á *Snip* CCP Zulu Your response to the anger shows th...
- by Mana Sanqua - at 2010.07.19 11:12:00
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16. New Dev Blog: Adding flavor to your faction meal - in EVE Information Portal [original thread]
I want to add my voice to those that think the new Gallente Navy colour schemes are terrible and whilst it may be an opinion, it would be nice if CCP listened to the majorities opinion and left them alone rather than bringing in these eyesores.
- by Mana Sanqua - at 2009.10.19 16:37:00
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17. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Two points I'd like considered: 1) Reintroducing ships with a web bonus should be a no no. Why reduce the strength of webbers only to find that you need to put on several ships a webber bonus to make them work as intended. It should be one or the...
- by Mana Sanqua - at 2009.09.14 15:47:00
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18. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: CCP Abathur Hello, all. Yes, ammo bays have been removed for now due to some technical glitches. There will be a Dev blog covering 'bays' coming out hopefully by the weekend and we will continue the discussion on this new f...
- by Mana Sanqua - at 2009.08.11 12:27:00
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19. FW plexing discussion - in Warfare & Tactics [original thread]
I think those are some good ideas Furb. I'll pipe in with a few comments and suggestions, but overall, I think you have the right idea. I suggest a quick instanteous fix to just make them a bit more worth while would be to make the plex's payout ...
- by Mana Sanqua - at 2009.07.14 13:11:00
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20. New Dev Blog: War is a full time job - in EVE Information Portal [original thread]
A suggestion for some quick fixes that should be equally easy to implement: - Have offensive complexes payout loyalty points equal to the equivalent mission divided amongst players on grid. (Actually, twice the regular mission rewards preferentia...
- by Mana Sanqua - at 2009.07.14 13:00:00
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